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A Young Teacher’s Guide To Educational Games

A Young Teacher’s Guide To Educational Games

There are three types of games that may useful in helping students develop different skills in problem solving/critical thinking as well as knowledge and basic skills. They are:

  1. Commercial games;
  2. Specially designed and commercially produced educational games; and
  3. Teacher devised games designed to fit into a particular topic.

All games have some advantages:

There are disadvantages/difficulties especially with commercial games and some educationally produced games. They include:

Therefore, games need to be:

Teacher Designed Games – Learning By Stealth

In my experience, teacher designed games are the most effective in the classroom. Some have evolved from well-known games such as Bingo and other games of chance.

The advantages of teacher designed games are:

  1. They are topic specific.
  2. Cheap to make. Often only photocopying is required.
  3. Few resources are necessary, e.g. dice and counters.
  4. Rules can start in a simple form and be enlarged or made more difficult to suit the class’s development.
  5. Rules can be changed to suit the situation, i.e. flexibility is an advantage if the game does not work successfully initially.
  6. Time needed is determined by the teacher as necessary.
  7. Results can be related to the topic you are teaching.
  8. New ideas can be deduced from the games to enhance the students’ learning, especially in games of chance.
  9. All students can have success. It does not depend on their achievement level in the subject.
  10. The games can be used to strengthen understanding in your topic.

I have included below a game called “Buzz” that I saw used by a trainee teacher. I don’t know where it came from but I have written a simple version of what I saw. I have used it, with many variations and complications, when doing relief teaching. You will see it has many of the advantages mentioned above.

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